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3.4.1 Force, energy and momentum

3.4.1.1 Scalars and vectors

Vector

  • Any physical quantity that has a direction as well as a magnitude
  • e.g. velocity, force / weight, acceleration, displacement

Scalar

  • Any physical quantity that is not directional
  • e.g. speed, mass, distance, temperature

Conditions for equilibrium

  • For an object to be in equilibrium, the sum of all the forces acting on an it must be 0
  • e.g. 3 forces form a closed triangle
    • Den Hartogs Mechanics

Explaining what forces balance each other

  • e.g. child on swing
    • Pull force balances with the horizontal component of tension
    • Weight balances with the vertical component of tension
    • Exported image|513x219

3.4.1.2 Moments

Moment formula

  • \(\text{Moment of a force about a point} = \text{force} \times \text{perpendicular distance from the pivot point to the line of action of the force}\)

Couple

  • A pair of equal and opposite parallel / coplanar forces acting on a body along different points
  • Exerts a turning force on a body
  • \(\text{Moment of couple} = \text{force} \times \text{perpendicular distance between the lines of action of the forces}\)

Principle of moments

  • For an object in equilibrium, there is no resultant turning forces about any pivot

Centre of mass

  • The point at which an object's mass / weight acts
  • The point through which a single force on the body has no turning effect

Finding centre of mass

  • Uniform regular solid
    • Centre of mass at the centre
  • Non-regular card
    • Hang object (and plumb line) by first pivot
    • Draw first line vertically below pivot (by sketching a plumb line hang from the pivot)
    • Hang object (and the plumb line) by second pivot
    • Draw second line vertically below pivot
    • Intersection of lines is the centre of mass
  • Multiple mass on a rod
    • \(x_{cm} = \frac{\sum m_{i} x_{i}}{\sum m_{i}}\)
    • Exported image|293x124

Equilibrium stability

  • Stable
    • Object returns to its equilibrium position if displaced (a little)
    • Wide base, low centre of gravity
    • Tilted for a certain angle before centre of mass crosses the pivot point and topple
  • Unstable
    • Object does not return to its equilibrium position if displaced
    • Topple immediately after being tilted
  • Neutral
    • Stay in place when left alone
    • Stay in the new position when moved
    • The object's centre of mass is always exactly over the point which is its 'base'

Tilting / topping

  • Tilting
    • An object resting on a surface is acted on by a force that raises it up on 1 side
    • For an object to tilt: \(Fd > \frac{Wb}{2}\) (\(b\) = width of base)
    • Exported image|262x254
  • Toppling
    • Tilted too far
    • Line of action of its weight passes beyond the pivot

Two support problems

  • When an object is in equilibrium and supported by 2 points then the 2 supports add up to the weight of the object
  • The support closer to the centre of mass provides more of the support force

On a slope

  • The line of action of weight must lie inside the base of the object to prevent tilting
  • Exported image|339x309
  • \(S_{x} > S_{y}\) since \(x\) is lower than \(y\) (more moment is needed to be produced from \(x\) as it is closer to the centre of mass)

Conditions for equilibrium

  • No resultant force
  • No resultant moment / torque (the principle of moments must apply)

3.4.1.3 Motion along a straight line

Terms

Term Definition
Speed A scalar quantity describing how quickly an object is travelling
Displacement The overall distance travelled from the starting position (includes a direction, vector quantity)
Velocity Rate of change of displacement (\(= \frac{\Delta s}{\Delta t}\))
Instantaneous velocity The velocity of an object at a specific point in time
Average velocity The velocity of an object over a specified time frame
Acceleration Rate of change of velocity (\(= \frac{\Delta v}{\Delta t}\))
Uniform acceleration The acceleration of an object is constant

SUVAT equations

  • For uniform acceleration
  • \(v = u + at\)
  • \(s = (\frac{u + v}{2}) t\)
  • \(s = ut + \frac{1}{2} at^{2}\)
  • \(s = vt - \frac{1}{2} (at)^{2}\)
  • \(v^{2} = u^{2} + 2as\)

Motion graphs

Displacement-time Velocity-time Acceleration-time
Gradient Velocity Acceleration /
Area / (Change in) displacement Change in velocity

Free fall

  • \(u = 0\)
  • \(a = g\)

Light gate

  • \(\text{speed through the light gate} = \frac{\text{length of the object}}{\text{time for the light to be obscured}}\)

Required practical 3 - determining \(g\)

Equipment

  • Stand
  • Bosses and clamps
  • Electromagnet
  • Steel ball bearing
  • Light gate
  • Timer (connected to the light gate)
  • Soft cushion pad

How to determine \(g\) by free fall

  • Set up the apparatus as shown
    • Exported image|466x349
  • The position of the lower light gate should be adjusted such that the height \(h\) is 0.500m, measured using the metre rule
  • Turn on the electromagnet and attach the ball bearing
  • Reset the timer to zero and switch off the electromagnet
  • Read and record the time \(t\) on the timer for the ball to pass through the 2 light dates
  • Reduce \(h\) by 0.050m by moving the lower light gate upwards and repeat this, reducing h by 0.050m each time until \(h\) reaches 0.250m (at least 5-10 values of \(h\))
  • Repeat the experiment twice more for each value of \(h\) and find and record the mean \(t\) for each \(h\)
  • Plot a graph of \(\frac{2h}{t}\) against \(t\) and draw a line of best fit (\(\frac{2h}{t} = 2u + gt\))
  • Gradient = \(g\), y-intercept = \(2u\)
    • (You might want to draw lines of maximum and minimum gradient and find the mean gradient)

Errors

  • Systematic
    • Residue magnetism after the electromagnet is switched off may cause t to be recorded as longer than it should be
    • Air resistance reduces the value of \(g\) determined
  • Random
    • Large uncertainty in \(h\) from using a metre rule with a precision of 1 mm
    • Parallax error from reading \(h\)
    • The ball may not fall accurately down the centre of each light gate (less time obscuring the light)
    • Random errors are reduced through repeating the experiment for each value of h at least 3-5 times and finding an average time, \(t\)

Safety

  • The electromagnetic requires current
    • No water near it
    • Only switch on the current to the electromagnet once everything is set up to avoid electrocution
  • A cushion or a soft surface must be used to catch the ball-bearing so it doesn’t roll off / damage the surface
  • The tall clamp stand needs to be attached to a surface with a G clamp so it stays rigid

3.4.1.4 Projectile motion

Motion equations ignoring air resistance

  • \(v_{x} = u \cos \theta\)
  • \(x = ut \cos \theta\)
  • \(v_{y} = u \sin \theta - gt\)
  • \(y = ut \sin \theta - \frac{1}{2} gt^{2}\)

Range and maximum height formula (not required but useful)

  • \(\text{Maximum height} = \frac{u^{2} (\sin \theta)^{2}}{2g}\)
  • \(\text{Horizontal range} = \frac{u^{2} \sin 2\theta}{g}\)
  • \(\text{Time to maximum height} = \frac{u \sin \theta}{g}\)
  • \(\text{Time back to starting height} = \frac{2u \sin \theta}{g}\)

Friction

  • A force which opposes the motion of an object
  • AKA drag / air resistance
  • Convert KE into other forms of energy such as heat and sound (work done on the surface / fluid)

Lift

  • An upward force which acts on objects travelling in a fluid
  • Caused by the object creating a change in the direction of the fluid flow
  • Happens if the shape of the projectile causes the air to flow faster over the top of the object than underneath it
    • Pressure of air on the top surface < pressure of the air on the bottom surface
    • Produces a net upward force
  • Acts perpendicular to the direction of fluid flow
  • Exported image|472x293

Effect of air resistance (friction)

  • Air resistance / drag force acts in the opposite direction of motion of the projectile
  • Increases as the projectile's speed increases
  • Has both horizontal and vertical components
  • Reduces both the horizontal speed of the projectile and its range
  • Reduces the maximum height of the projectile if its initial direction is above the horizontal and makes its descent steeper than its ascent
  • Exported image|581x183

Terminal velocity

  • Occurs where the frictional forces acting on an object and the driving forces are equal
  • No resultant force \(\rightarrow\) no acceleration \(\rightarrow\) travels at constant speed / velocity

Terminal velocity for objects falling

  • Start initially with free fall (uniform acceleration) briefly
    • The only force acting on the object is weight
    • (Other forces are very small and negligible)
  • Speed still increases but acceleration decreases
    • Air resistance increase because speed increase
    • Resultant force gets smaller
  • Eventually the object falls in uniform velocity (reached terminal velocity)
    • Weight balanced exactly by resistive force upwards
    • Resultant force = 0 so there is no acceleration
    • Air resistance is not increasing anymore because speed is not increasing
    • Potential energy of the object is transferred to the internal energy of the fluid by drag forces
  • Effect of parachute
    • Increase air resistance due to larger area perpendicular to direction of travelling
    • Resultant force upwards so deceleration
    • Air resistance falls as speed falls
    • Decelerates until air resistance get as big as speed so the object falls at uniform speed again
  • Graph
    • Gradient should start with gradient 9.81 \(ms^{-2}\) not bigger than 9.81 \(ms^{-2}\)
    • Exported image|460x208
  • (Same to other situations moving through a fluid - resistance increase until the maximum speed is reached)

Factors affecting terminal velocity

  • Higher mass \(\rightarrow\) higher acceleration \(\rightarrow\) higher terminal velocity
  • Higher volume / CSA \(\rightarrow\) more air resistance \(\rightarrow\) less acceleration \(\rightarrow\)' lower terminal velocity

3.4.1.5 Newton’s laws of motion

Newton's 1st law of motion

  • If no resultant external force are acting on a body, it will
    • If at rest, remain at rest
    • If moving, keep moving at constant speed in a straight line

Newton's 2nd law of motion

  • The acceleration of an object is proportional to the resultant force experienced by the object
  • Acceleration is in the same direction as the resultant force
  • \(\text{resultant force} = \text{mass} \times \text{acceleration}\)
  • \(F = ma\)

Newton's 3rd law of motion

  • When two objects interact, they exert equal and opposite forces on each other

3.4.1.6 Momentum

Momentum calculation

  • \(\text{Momentum} = \text{mass} \times \text{velocity}\)
  • \(p = mv\)

The principle of conservation of momentum

  • Momentum is always conserved for a system of interacting objects provided that no external resultant force acts on the system
  • Total final momentum = total initial momentum

Types of collisions

  • Elastic
    • There is no loss of kinetic energy during the collision
    • Both momentum and KE are conserved
    • \(m_{1} u_{1} + m_{2} u_{2} = m_{1} v_{1} + m_{2} v_{2}\)
  • Inelastic: only momentum is conserved, some KE is lost
    • Stick together: \(m_{1} u_{1} + m_{2} u_{2} = (m_{1} + m_{2}) v_{1 + 2}\)
    • Colliding objects have less KE after the collision than before the collision

Explosion

  • \(m_{1} v_{1} + m_{2} v_{2} = 0\)
  • KE of the objects has increased

Newton's 2nd law of motion using momentum

  • The rate of change of momentum of an object is equal to the resultant force on it
  • \(F = \frac{\Delta (mv)}{\Delta t}\)

Impulse

  • The change in momentum
  • \(\text{Impulse} = F \Delta t = \Delta (mv)\)

Force-time graph

  • Area = \(F \Delta t\) = change in momentum

Stopping distances

  • \(\text{Thinking distance } s_{1} = \text{speed} \times \text{reaction time} = ut_{0}\)
  • \(\text{Braking distance } s_{2} = \frac{u^{2}}{2a}\)
  • \(\text{Stopping distance} = s_{1} + s_{2} = ut_{0} + \frac{u^{2}}{2a}\)

Contact and impact time

  • \(\text{impact time} = \frac{2s}{u + v} = \frac{2 \times \text{distance moved by cars}}{\text{initial velocity} + \text{final velocity (of the same car)}}\)
  • \(a = \frac{v - u}{t}\)
  • \(F = ma = \frac{mv - mu}{t}\)
  • (These calculations only need to be applied onto one car)

Why airbags / seatbelts / etc. work

  • With no seat belt / airbag / etc. the person would not start to change their momentum until they hit the dashboard or windscreen
  • The person comes to stop quickly (short impact time)
    • Large change of momentum in a short time = large resultant force = large injury (\(F = \frac{\Delta (mv)}{t}\))
  • With the seatbelt / airbag / etc. they will have a longer impact time (comes to stop more slowly)
    • They will experience a smaller resultant force and so less injury

3.4.1.7 Work, energy and power

Work

  • \(\text{Work done} = \text{force} \times \text{distance moved in the direction of the force}\)
  • Unit = joules (J)
  • \(W = Fs \cos \theta = \text{force} \times \text{displacement} \times \text{angle between force and direction of motion}\)

Force-displacement graphs

  • Area under line = work done

Power

  • Rate of doing work = rate of energy transfer
  • \(P = \frac{\Delta E}{\Delta t} = \frac{\Delta W}{\Delta t} = Fv \cos \theta = \text{driving force} \times \text{velocity} \times \cos \theta\)

Efficiency

  • \(\text{Efficiency} = \frac{\text{Useful work done}}{\text{Total energy input}} = \frac{\text{Useful energy output}}{\text{Total energy input}} = \frac{\text{Useful power output}}{\text{Total power input}}\)
  • Can be expressed as a percentage

3.4.1.8 Conservation of energy

Principle of conservation of energy

  • Energy cannot be created or destroyed but transferred from one store to another

Kinetic energy

  • \(E_{k} = \frac{1}{2} mv^{2}\)

(Gravitational) potential energy

  • \(E_{p} = mg \Delta h\)